Friday, 11 June 2010

PI all thumbs

Is it just me or is managing PI a bit on the tediously fiddly side. Now running a corp and manufacturing means I hit up against eve's awkward UI's a number of times. managing permissions and setting up POS reactions can be a pain. But I have a feeling PI is going to be so much more awkward since it requires tweaking every 24-96 hours to make it efficient.

Now if your only dealing with a few extractors on a single planet then your fine it's not a big hassle, I'm currently managing 5 planets across 2 characters, and could am able to boost that up to 12 planets across 3 characters. But when it comes to dealing with reactivating the extractors the interface is currently a pain to use.

I'm mostly running strip mining operations with the intention of moving the resources to a single character within our corp for refinment. so each planet has 8-14 extractors which is alot of clicking about to reactivate the extractors.

My thoughts n this is that a plantary overview window needs to be added where you can browse down the extractors on the list, trigger them to survey and select the item you want for all your extractors on that planet within a single window.

Pros:
  • Quicker to manage a planet and allows the player to get back to other activites whcih will promote player uptake.
  • Less hits on the server as you are less likely to miss extractors and resubmit your changes.
Cons:
  • None?

Tuesday, 8 June 2010

And so it begins...

The great planetary rush has begun...


Friday, 4 June 2010

How not to raid a wormhole

Our recent luck with a nice high sec link was down to a solo pilot attempting to raid our wormhole. The thing is this guy can't have known much about wormholes, as he made a series mistakes which led to him losing his ship and nearly his pod.

Lessons from WH space:
  1. Come prepared, don't warp into a wormhole in a destroyer and expect to win, especially when you don't know what class the wormhole is.
  2. Know you sites, if you don't know them look them up So you at least know when you are likely to get warp scrambled.
  3. Have a decent tank, again a destroyer cannot tank against a sleeper battleship.
  4. Check directional, as if the wormhole is occupied and the occupants are online they are liable to be hunting you down with the aim of giving you a clone ticket back to where you came from.
This destroyer pilot managed fail on all above counts and nearly lost his pod as our corp has a tendency to get blood-lust going once easy prey appears within the gun sights.

Never rush a WH collapse

Never rush a WH collapse, at least that's what we've always gone by, since our move in we have built the obligatory spreadsheets that seem to power all of Eve's none shooty things.
But then there is always times where you slip up. This was one of them.
Now since our entry into our WH we have always been careful with our trusty space whale, it helps close WH's fast, can keep all valuables stored safe when we're not online, basically we have found it essential to our WH lives. Well we got lucky and got a High sec link, opened by a curious (if stupid) explorer, but thats another story.
So we used this high link to get our T3 manufacturing setup up to scratch so we can manufacture on site, we already react, this was just the next logical step. however once we were all back nice and safe in our WH we go to close the WH and screw up the calculations.

Orca now stuck in high sec, which isn't terrible at least it's not low/null/another wormhole.

But we now have the problem of getting it back into the wormhole or attempt to do things without it. Since our previous attempts to move the orca through low sec have had mixed success we weren't too keen on a repeat of that, however our high sec links are once in a blue moon event so we had little choice.

So we plan our route to avoid major gatecamp gateways (got to love 2d maps, makes route planning alot easier) and we setup an escort of a couple of webified stealth bombers, with dual purpose of helping the orca get to warp speed and high dps defence that we can scout with easily.

We made an uneventful trip to low sec gateway and then started the nerve racking process of moving the orca through low sec planet bouncing and aligning cloaked, scouting ahead. Everything that we should have done the first time. Fortunately this time we had a clean run and got the space whale home.

One thing we did learn is webifying an orca into warp is alot faster than it running an AB to boost to 75%. From the stealth bomber side as soon as the web is activated you lose your lock, definatly a must for future orca ops.

Tuesday, 1 June 2010

Stage 2 the Move

Scraping together the isk we had spare and decide we can afford to throw away a small pos and a few drakes in an effort to see if we can survive in WH space, one quick shopping spree later we have our trusty Orca stuffed with a small pos a load of ECM modules a few guns and fuel for 2 weeks.

Our move plan was to drop into the lowsec system that connected to the C5 I got lost in and then through into the C3 and setup home, and thats when things started to go wrong.

We warp to the lowsec entrance gate and find some pilots lurking, we wait and they carry on lurking, we take bets on them being pirates, they carry on lurking... We throw sence to the wind and attempt a jump. They follow.... &*@~#^&...

We now have a fleet of 1 drake (with very badly trained pilot), 1 orca with 1/2 a bil of gear on board, and a hauler with various other bits of kit and 2 pirates waiting for us to decloak. Some quick thinking and a bad decision later the drake has got to warp and the hauler is being attacked by one of the pirates. Lucky for us the gate guns are on our side and get that one ship to the point where he has to warp off and abandon the hunt on the hauler. Just leaves one pirate whale hunting at the gate...

Eventually whale requires air takes a gulp and dives back into the cloaky depths with the cloak we were smart enough to install. Unfortunately the whale hunter now knows exactly where to look, another snap decision to see if we were lucky enough to have a pirate who doesn't use a warp scrambler lead to whale being netted and impending doom closing in.

By this point we'd managed to stop panicking enough to get our drake heading back towards the gate to reinforce the space whale, and combined with the guns we manage to escape to the relative safety of the wormhole.

Lesson learned: Whales can tank...

The Beginning

Well the plan was get into a WH and make lots of money....

So far this has sort of worked but it's not all gone to plan. we've had 8 months now of living in the same wormhole I eventually found by wormhole riding a C1, to a C2 to Russian infested null sec space (who did not like me desperately attempting to scan a backdoor escape route out of Russian space) to a C5 (for 2 days of attempting to find a wormhole through the mess of signatures in that system) finally to what will become our C3 home.

Now all that we needed was to get a safe haven into the C3....

Route prediction: Death