Wednesday 21 July 2010

Tactics for T3

Traversal, traversal, traversal...

With T3's speed boost inherited from the Sleeper parts that go into making them it's all about traversal velocity, unless you are working a spider tank in which case you will be needing to maintain a closer formation. From what we've found within our wormhole our standard tank on T3 is good enough not to need any remote help, which might change if we move up to higher class wormhole, but for now we can fly as a freeform fleet happily enough.

So in any given fleet fight what we tend to do is have whoever gains attention maintain as fast a traversal velocity as possible on the hard hitters, while the other take out any webbers that might cause issue to this. We'll also get in under the guns of the larger ships so to avoid the worst of the damage as we can drop a 1000 dps battleship down to a very easily tankable 30dmg a shot by sitting in a nice orbit of them.

When encountering multiple hard hitting battleships I have a tendency to not use the inbuilt orbit as you can only set this to orbit a single target allowing the others to spread out and start to do damage again. Instead I'll manually adjust my course to orbit the group keeping them close to each other and thus avoiding more damage than necessary.

Themodynamics is a great skill when getting under the guns is necessary, as with hitting overheat on my AB II I can get to around 800m/s which very quickly gets you into a nice range. I can normally half the optimal range off a battleship before it can lock me at which point switching to a high traversal deals with the rest.


Industrial-ish

We've had a Devoter BP kicking around for a while from before we entered into WH's and we're making our money on the T2 market. It's always been one we wanted to build but we had no one to fly it. That recently changed as I finished propulsion jamming V and sorted out the last skill to get into in. So my co-director dropped out to high and got it built as we intend on sharing the ship (such is the way of WH life) once he finishes his training.

During a convenient High sec connection I got the ship fitted and was nicly setup with high-80-90% resists across the board, dual armor reps and a pair of bubbles (which thanks to my Amarrian background I can run almost cap stablly, note: must sort out the final rig to get it stable) .

Well I had the guys give it the once over to test it's a tank in preparation for actual combat, and felt pretty good that it'll stand up to a decent amount of damage. I didn't have to wait long...

We had a raider in a Tengu who didn't accept our invite to leave peacefully plus his salvaging alt. After my stealth bomber had a close encounter with a structure while scouting and subsequently exploding to the Tengu's missles I pulled the Devoter out to see if we couldn't discourage this raid by supplying the raider with a new clone.

Well we landed on the Tengu which promptly cloaked and moved away, but while trying to save his 1/2 Bil ship, the raider missed warping out his alt who was busy salvaging in his buzzard despite the sudden appearance of 2 new Tengu's and a Devoter. So a quick warp to salvage I dropped the bubble and dispensed justice on the alt, taking out a full sisters (which would have been useful to us) but dropping the Nano ribbons (which pays for my new Stealth bomber)

Well the raider wasn't too pleased with this, and after burning his tengu through the hastly assembled camp on our static, came back in an Absolution command ship to take revenge (this is after we pointed out his threats of a capital fleet to take down our pos wouldn't work due to mass limitations of the WH) I must say I have a healthy respect for command ships now, that thing was tough, and he was managing to break the tank on the Devoter on his own. But managed to escape and after a couple of scraps at the WH on his terms his bloodrage had diminished and he decided us "noobs" weren't worth his time. Good for us as along with the we recovered from the buzzard and the site we salvaged that he had just finished we netted a good 100M.

T3 fleet

Ok, I've been a bit lax on the post, but then RL has been busy, and what time I have found have for Eve has been packed with things to do/deal with.

When we first moved into the our WH our intention was to try and make some money, which worked, better than we could have expected, so we went from our small pos which we used as a bolt hole and little else, to setting ourselves up a large pos with all the kit to build ourselves T3.
This again we succeeded at, which took us 6 months or so of skill training to work towards, but it was a monumental day when the other director and I put the T3 fleet into manufacture.

We've since found the T3's to be invaluable in the wormhole, personally although I have seen the damage difference Tengu beating the Legion in damage output, the range advantage of around 30km on the Legion compared to under 18km on the Tengu to get that damage is not something the numbers alone will show. In a dynamic fight, having that extra range to be able to orbit the hard hitters under their guns while picking off the support ships at distance is justification enough to me that the Legion and Tengu can compete in a PvE situation.
(As you might guess from that I fly the only Legion in a Tengu fleet, but this does oddly complement each other as I can get to range alot sooner and help out the Tengu's to get into their damage range)